I am trying to use a CommandAttribute to communicate the spawning of a given prefab at a point and rotation. Thus far I have discovered that
- Using a prefab game object reference will not work. The server receives null from the client for that parameter.
To solve that I switched my Cmd funtion to take the Resources relative path of the prefab instead.
- Passing a Quaternion rotation as a parameter does not work? The server seems to always receive this as 0 0 0 1
I can probably change this to use euler if need be but wondering what other kinds of limitations are there for parameters and the CommandAttribute?