When I try to build my game for android,get these following errors
this is first error
DirectoryNotFoundException: Could not find a part of the path 'C:\GAMES\MobileTD\Library\Bee\Android\Prj\IL2CPP\Gradle\launcher\gradle\dependency-locks'.
System.IO.Enumeration.FileSystemEnumerator`1[TResult].CreateDirectoryHandle (System.String path, System.Boolean ignoreNotFound) (at <88e4733ac7bc4ae1b496735e6b83bbd3>:0)
System.IO.Enumeration.FileSystemEnumerator`1[TResult]..ctor (System.String directory, System.IO.EnumerationOptions options) (at <88e4733ac7bc4ae1b496735e6b83bbd3>:0)
System.IO.Enumeration.FileSystemEnumerable`1+DelegateEnumerator[TResult]..ctor (System.IO.Enumeration.FileSystemEnumerable`1[TResult] enumerable) (at <88e4733ac7bc4ae1b496735e6b83bbd3>:0)
System.IO.Enumeration.FileSystemEnumerable`1[TResult]..ctor (System.String directory, System.IO.Enumeration.FileSystemEnumerable`1+FindTransform[TResult] transform, System.IO.EnumerationOptions options) (at <88e4733ac7bc4ae1b496735e6b83bbd3>:0)
System.IO.Enumeration.FileSystemEnumerableFactory.UserFiles (System.String directory, System.String expression, System.IO.EnumerationOptions options) (at <88e4733ac7bc4ae1b496735e6b83bbd3>:0)
System.IO.Directory.InternalEnumeratePaths (System.String path, System.String searchPattern, System.IO.SearchTarget searchTarget, System.IO.EnumerationOptions options) (at <88e4733ac7bc4ae1b496735e6b83bbd3>:0)
System.IO.Directory.GetFiles (System.String path, System.String searchPattern, System.IO.EnumerationOptions enumerationOptions) (at <88e4733ac7bc4ae1b496735e6b83bbd3>:0)
System.IO.Directory.GetFiles (System.String path, System.String searchPattern) (at <88e4733ac7bc4ae1b496735e6b83bbd3>:0)
Unity.Mediation.Build.Editor.AndroidLockFilePostGenerateGradleProject.CopyLockFiles (System.String source, System.String destination) (at Library/PackageCache/com.unity.services.mediation@1.0.5/Editor/Build/PostGradle/AndroidLockFilePostGenerateGradleProject.cs:224)
Unity.Mediation.Build.Editor.AndroidLockFilePostGenerateGradleProject.GenerateAndCopyLockFiles (System.String gradleLauncherProjectLockFilesLocation, System.String assetsAndroidLockFolder, System.String gradleLauncherProject) (at Library/PackageCache/com.unity.services.mediation@1.0.5/Editor/Build/PostGradle/AndroidLockFilePostGenerateGradleProject.cs:155)
Unity.Mediation.Build.Editor.AndroidLockFilePostGenerateGradleProject.OnPostGenerateGradleAndroidProject (System.String path) (at Library/PackageCache/com.unity.services.mediation@1.0.5/Editor/Build/PostGradle/AndroidLockFilePostGenerateGradleProject.cs:86)
UnityEditor.Android.AndroidBuildPipelineInterfaces.OnGeneratePlatformProjectPostprocess (System.String path, System.Boolean strict) (at <964670f15c6b47f9b8f9340732720473>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
This is second error
Picked up JAVA_TOOL_OPTIONS: -Dfile.encoding=UTF-8
FAILURE: Build failed with an exception.
* Where:
Build file 'C:\GAMES\MobileTD\Library\Bee\Android\Prj\IL2CPP\Gradle\launcher\build.gradle' line: 1
* What went wrong:
A problem occurred evaluating project ':launcher'.
> Failed to apply plugin [id 'com.android.internal.version-check']
> Minimum supported Gradle version is 7.0.2. Current version is 5.6.1. If using the gradle wrapper, try editing the distributionUrl in C:\GAMES\MobileTD\Library\Bee\Android\Prj\IL2CPP\Gradle\gradle\wrapper\gradle-wrapper.properties to gradle-7.0.2-all.zip
* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.
* Get more help at https://help.gradle.org
BUİLD FAILED in 3s
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
And third error
CommandInvokationFailure: Gradle build failed.
C:\Program Files\Java\jdk1.8.0_271\bin\java.exe -classpath "C:\gradle\gradle-5.6.1\lib\gradle-launcher-5.6.1.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx4096m" "assembleRelease"
Environment Variables:
__PSLockDownPolicy = 0
NVIDIAWHITELISTED = 0x01
USERDOMAIN = SERHAT
ProgramFiles = C:\Program Files
TMP = C:\Users\alase\AppData\Local\Temp
PROCESSOR_ARCHITECTURE = AMD64
PROCESSOR_REVISION = 8d01
OneDriveConsumer = C:\Users\alase\OneDrive
OS = Windows_NT
CHROME_CRASHPAD_PIPE_NAME = \\.\pipe\crashpad_17196_FRVMSAKCZUFIBLTB
PROCESSOR_IDENTIFIER = Intel64 Family 6 Model 141 Stepping 1, GenuineIntel
ProgramW6432 = C:\Program Files
USERPROFILE = C:\Users\alase
JAVA_HOME = C:\Program Files\Java\jdk1.8.0_271
CommonProgramFiles = C:\Program Files\Common Files
DriverData = C:\Windows\System32\Drivers\DriverData
ComSpec = C:\WINDOWS\system32\cmd.exe
PSModulePath = C:\Program Files\WindowsPowerShell\Modules;C:\WINDOWS\system32\WindowsPowerShell\v1.0\Modules
ANDROID_NDK_ROOT = C:\ndk\android-ndk-r21d
USERNAME = alase
NUMBER_OF_PROCESSORS = 12
JAVA_TOOL_OPTIONS = -Dfile.encoding=UTF-8
BURST_ANDROID_MIN_API_LEVEL = 22
EFC_8360 = 1
HOMEDRIVE = C:
TEMP = C:\Users\alase\AppData\Local\Temp
Path = C:\Program Files (x86)\Common Files\Oracle\Java\javapath;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0\;C:\Windows\System32\OpenSSH\;C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common;C:\Program Files\NVIDIA Corporation\NVIDIA NvDLISR;C:\Program Files\dotnet\;C:\Program Files\Polyspace\R2021a\runtime\win64;C:\Program Files\Polyspace\R2021a\bin;C:\Program Files\Polyspace\R2021a\polyspace\bin;C:\WINDOWS\system32;C:\WINDOWS;C:\WINDOWS\System32\Wbem;C:\WINDOWS\System32\WindowsPowerShell\v1.0\;C:\WINDOWS\System32\OpenSSH\;C:\gradle\gradle-5.6.1\bin;C:\Program Files\Java\jdk1.8.0_271\bin;C:\Users\alase\AppData\Local\Microsoft\WindowsApps;C:\Users\alase\AppData\Local\Programs\Microsoft VS Code\bin;C:\Users\alase\.dotnet\tools;
GRADLE_HOME = C:\gradle\gradle-5.6.1
COMPUTERNAME = SERHAT
PATHEXT = .COM;.EXE;.BAT;.CMD;.VBS;.VBE;.JS;.JSE;.WSF;.WSH;.MSC
ALLUSERSPROFILE = C:\ProgramData
SystemDrive = C:
windir = C:\WINDOWS
ZES_ENABLE_SYSMAN = 1
PUBLIC = C:\Users\Public
CommonProgramFiles(x86) = C:\Program Files (x86)\Common Files
APPDATA = C:\Users\alase\AppData\Roaming
OneDrive = C:\Users\alase\OneDrive
PROCESSOR_LEVEL = 6
CommonProgramW6432 = C:\Program Files\Common Files
ProgramFiles(x86) = C:\Program Files (x86)
SystemRoot = C:\WINDOWS
SESSIONNAME = Console
LOGONSERVER = \\SERHAT
LOCALAPPDATA = C:\Users\alase\AppData\Local
HOMEPATH = \Users\alase
SHIM_MCCOMPAT = 0x810000001
USERDOMAIN_ROAMINGPROFILE = SERHAT
ProgramData = C:\ProgramData
ORIGINAL_XDG_CURRENT_DESKTOP = undefined
stderr[
Picked up JAVA_TOOL_OPTIONS: -Dfile.encoding=UTF-8
FAILURE: Build failed with an exception.
* Where:
Build file 'C:\GAMES\MobileTD\Library\Bee\Android\Prj\IL2CPP\Gradle\launcher\build.gradle' line: 1
* What went wrong:
A problem occurred evaluating project ':launcher'.
> Failed to apply plugin [id 'com.android.internal.version-check']
> Minimum supported Gradle version is 7.0.2. Current version is 5.6.1. If using the gradle wrapper, try editing the distributionUrl in C:\GAMES\MobileTD\Library\Bee\Android\Prj\IL2CPP\Gradle\gradle\wrapper\gradle-wrapper.properties to gradle-7.0.2-all.zip
* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.
* Get more help at https://help.gradle.org
BUİLD FAILED in 3s
]
stdout[
Starting a Gradle Daemon, 2 incompatible and 6 stopped Daemons could not be reused, use --status for details
]
exit code: 1
UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <d9aa0349546a4daeaefd100a44ff9f59>:0)
UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <d9aa0349546a4daeaefd100a44ff9f59>:0)
UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <d9aa0349546a4daeaefd100a44ff9f59>:0)
UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action`1[T] progress, System.String error) (at <d9aa0349546a4daeaefd100a44ff9f59>:0)
UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, Unity.Android.Gradle.AndroidGradle androidGradle, System.String workingdir, System.String task, System.Action`1[T] progress) (at <d9aa0349546a4daeaefd100a44ff9f59>:0)
Rethrow as GradleInvokationException: Gradle build failed
UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, Unity.Android.Gradle.AndroidGradle androidGradle, System.String workingdir, System.String task, System.Action`1[T] progress) (at <d9aa0349546a4daeaefd100a44ff9f59>:0)
UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <d9aa0349546a4daeaefd100a44ff9f59>:0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <d9aa0349546a4daeaefd100a44ff9f59>:0)
Rethrow as BuildFailedException: Exception of type 'UnityEditor.Build.BuildFailedException' was thrown.
UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBuild (System.String title, System.String message, System.Exception ex) (at <d9aa0349546a4daeaefd100a44ff9f59>:0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <d9aa0349546a4daeaefd100a44ff9f59>:0)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, AndroidPlayerBuildProgram.Data.AndroidPlayerBuildProgramOutput buildProgramOutput) (at <d9aa0349546a4daeaefd100a44ff9f59>:0)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <d9aa0349546a4daeaefd100a44ff9f59>:0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.Int32 subtarget, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <964670f15c6b47f9b8f9340732720473>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)