Hi,
Its been a long time since I’m trying to fix this issue. I’m unable to build the scene because of the following error. Any help will be appreciated.
CommandInvokationFailure: Unable to merge android manifests. See the Console for more details.
C:/Program Files/Java/jdk1.8.0_60\bin\java.exe -Xmx2048M -Dcom.android.sdkmanager.toolsdir=“D:/Android SDK ools” -Dfile.encoding=UTF8 -jar “D:\Unity 3d 5.3.5\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\sdktools.jar” -
stderr[
]
stdout[
Warning: [Temp\StagingArea\AndroidManifest-main.xml:1, E:\Unity Projects Release\Night\Temp\StagingArea\android-libraries\play-services-maps-8.1.0\AndroidManifest.xml:7] Main manifest has but library uses glEsVersion=‘0x00020000’
Note: main manifest lacks a declaration, and thus defaults to glEsVersion=0x00010000.
]
UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.AndroidSDKTools.RunCommandInternal (System.String javaExe, System.String sdkToolsDir, System.String sdkToolCommand, Int32 memoryMB, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.AndroidSDKTools.RunCommandSafe (System.String javaExe, System.String sdkToolsDir, System.String sdkToolCommand, Int32 memoryMB, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.HostView:OnGUI()