I’m looking to do something just a little more complex than the usual high score interaction. I want my games in Unity to send their data to the website, and have various things from the game saved to the user’s account. (Score, items, etc.)
I want to do this in both webplayer games hosted on the site itself and mobile games. From what I currently understand, I will likely need Unity Pro or Good Old Sockets to do this on the mobile side.
Regardless, can I reasonably expect to add this functionality on my own, or am I better off purchasing an asset that will facilitate it?
Use the System.Web.Http* Classes. Well that would be the way to go on Windows but i dont know(and if) Unity translates this also in the Java/iOS classes for your mobile-stuff