Communicating with Raknet on the client side

I am still a little unclear as to how Raknet and Unity fit together. Mainly how are you going to call Raknet functions within Unity’s scripts. Could someone please post a short unity script calling something from a Raknet server? The reason for my question is I want to know how the client side will interface with the server. Or if I’m misunderstanding this could I have a link, thanks.

eww just saw ur post I made this post going to post on the RakNet forums too maybe someone there make something to make RakNet more pop.

http://forum.unity3d.com/viewtopic.php?p=326872#326872

Thank you, that answers it. The Pro version is needed to use RakNet on the client side.

There is no such script because unless you implemented a corresponding binding dll / wrapper DLL you can’t do it.

What you are going to need to do it will be usage of DLLImport and the corresponding binder code on the C# side to interact with that binding dll on the C / C++ side though (InteropServices documentation on msdn is of good use for such a task)