I am still a little unclear as to how Raknet and Unity fit together. Mainly how are you going to call Raknet functions within Unity’s scripts. Could someone please post a short unity script calling something from a Raknet server? The reason for my question is I want to know how the client side will interface with the server. Or if I’m misunderstanding this could I have a link, thanks.
eww just saw ur post I made this post going to post on the RakNet forums too maybe someone there make something to make RakNet more pop.
Thank you, that answers it. The Pro version is needed to use RakNet on the client side.
There is no such script because unless you implemented a corresponding binding dll / wrapper DLL you can’t do it.
What you are going to need to do it will be usage of DLLImport and the corresponding binder code on the C# side to interact with that binding dll on the C / C++ side though (InteropServices documentation on msdn is of good use for such a task)