I have public integers assigned to different elements. I want to choose 2 by clicking mouse and compare it in function.
void Compare(int A, int B) { if(A >B) DoSomething; else DoNothing; } ` Should I use void OnMouseUp()? `
I have public integers assigned to different elements. I want to choose 2 by clicking mouse and compare it in function.
void Compare(int A, int B) { if(A >B) DoSomething; else DoNothing; } ` Should I use void OnMouseUp()? `
Aassigned = defined a public integer variable in class of the element.
The Elments are game object with collider.
They should be compared as siin as you selected the second game object.
I failed with the title choosing, what I meant is rather picking GameObjects.
This is what I have, but I want if function to work when mouse cursor is on the GameObject. Can you help me with that?
void Update () {
if(Input.GetMouseButtonDown(0))
{
Debug.Log ("Click 1");
}
if (Input.GetMouseButtonUp (0))
{
NextA = otherGameObject.GetComponent<SecondScript>();
a = a- NextA.a;
Debug.Log ("Click2"+a);
}
}