Hello everyone !
I’m learning some interesting stuff on networking in Unity, but I am looking for a specific thing. Although I understand how a server and a client communicate (or clients between them), I need a precision.
I’m working on a little multiplayer FPS, and the player has two possibilities to begin a game : he can create a game (he’ll be the server), or he can join a existing game (he’ll be a client).
My problem is the following : when a player has created a game, how can the other players know that a game has been created (at this moment, in my opinion they are not yet connected to the server)? I would like to know how we can “see” an opened game in the network.
Thanks in advance !