Como coloco um botão clone para excluir ele mesmo?

I’m sorry if it’s a stupid question, but I’m making a menu, in it the person can add players name, so I created an object with an inputfield and a button to delete if you want. You can add multiple players and this will instantiate multiple objects with the input and button inside. How can I put the function on the button so when I click it it deletes the object it is child to?

using System.Collections.Generic;
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
using System.Linq;

public class EditarJogadores : MonoBehaviour
        // Instancia e Hierarchy
    public GameObject Filho;
    public Transform Pai;

    public GameObject Parent;

    public RectTransform BotaoFixo;
    // Start is called before the first frame update
    void Start()

    // Update is called once per frame
    void Update()
    public void AdicionarNovoJogador(){
        // Adcionando Objeto e colocando ele como filho de outro
        GameObject InstantiatedGameObject= Instantiate(Filho);
        BotaoFixo.SetAsLastSibling(); // Fixar botão em ultimo na Hierarchy do grupo
    public void ExcluirJogador(){
        Transform parentTransform = Parent.transform;
        int numberChildren = parentTransform.childCount-1;

        for(int i = 0; i < numberChildren; i++)
            int index = parentTransform.GetChild(i).GetSiblingIndex();
            Parent.transform.GetChild(i).name = "Jogador"+i;

Hello there!

I’m not sure what are you trying to delete, but you need the function


If you want to destroy the gameobject that contains the script, would be


If want to destroy a child of the gameobject that contains the script would be;

Destroy(gameObject.transform.Find("string name of the Child");

Or imagine you have stored the object you want to destroy in a GameObject variable inside the sme script

public GameObject ButtonToDestroy; (And assign it in Inspector)


Rememebr that Destroy() destroys the gameobject t the end of the frame.