Comparative Analysis of GPT Models for Game Development Using C# in Unity

Hello, I’ve developed a comparative GitHub repository for code generation with different GPT models using C# within Unity. The objective is to create a straightforward game mechanic.

Prompt is: Could you provide a Unity script that allows transferring products between a box and a shelf, including functionalities for picking up products with mouse clicks, dragging them, and transferring them back and forth?

What do you think?

You want Unity Muse in that comparison, too.

Results all seem to look like what I would expect from any beginner’s tutorial from a random youtuber (himself a beginner). Meaning: let’s just stuff everything into Update and see how far we can take this.

Only CoPilot Pro (as far as I checked) does the right thing and only responds to mouse events. Nice!

Thank you for the comment.

I am recording a video to put these code outputs to the test, examining which of them don’t work, why they don’t work, and how to fix them.

What do you think?