Hey,
Isn’t it possible to compare two deactivated objects? Because I have a script in which I compare this
if(WaypointMasterDemoMap.streets[a].streetGameObject == streetIn.nextStreets[randomNumber] && a == WaypointMasterDemoMap.streets[a].streetNumber)
But it only works if the gameObjects are activated is kind of annoying as I would like to deactivate them for performance reasons. Would it make sense to try to compare the transforms of the gameObjects instead ?
I don't think I can, but you can label my answer as an answer = )
– keyp3r