I’ve got a big battle going on, lots of flying objects etc. Worked fine for days. Then all of a sudden I start getting these errors.
!CompareApproximately (det, 1.0F, .005f)
UnityEngine.Transform:LookAt(Transform, Vector3) (I have verified that the object to look at exists. and is within reasonable position within the scene.)
transform.position assign attempt for ‘Bullet’ is not valid. Input position is { NaN, NaN, NaN }.
transform.localRotation assign attempt for ‘MuzzleFlash’ is not valid. Input rotation is { NaN, NaN, NaN, NaN }.
UnityEngine.Transform:set_localRotation(Quaternion)
transform.rotation assign attempt for ‘Base’ is not valid. Input rotation is { NaN, -0.469401, 0.645964, 0.437326 }.
UnityEngine.Transform:set_rotation(Quaternion)
transform.position assign attempt for ‘CombatCamera’ is not valid. Input position is { NaN, NaN, NaN }.
UnityEngine.Transform:set_position(Vector3)
And then it just build up more and more.
Any Idea whats causing this? is this a Unity Bug?