Hi, I’m trying to see if a rigidbody is under a certain speed.
I want to apply this code:
other.rigidbody.velocity = other.rigidbody.velocity.normalized * BounceForce;
if the rigidbody isn’t already going faster than that. However, I have no clue how read the current speed, aside from the velocity. Unless I can compare theoretical velocity with the current one, that would do too I guess. Is there a way to see how fast the rigidbody is going and how fast it will be when the BounceForce is applied?