Comparing tag to array of tags from other collider

Comparing tags to an array of tags used to work…

public string[] validTargets = {"Player"};

void OnCollisionEnter(Collision hit) {

if (validTargets.Contains(hit.collider.tag)){

		hit.collider.SendMessage("Hurt", pain, SendMessageOptions.DontRequireReceiver);

… but now, sometime time ago between 4.2 - 4.3, the “Contains” method doesn’t appear nor work anymore for the string array. So what am I suppose to use to replace the contains methods?

Generic lists have a Contains() method. Built-in arrays have never had a Contains() method.