I am trying to debug using the Debug.log(“”); but unfortunately, the debug logs show that none of my If conditions are ever met and the function starts and ends with no progress.
I have a functional version of the scripts however I’d like to see which script is currently being active at the moment and what function/method is currently being called.
The reason I have the 2 is that one if a click-to-move game and the other is a WASD+F control game. I am trying to connect the WASD+F functions to the OnClick events but I am sure I am missing a function.
In Visual studio, you can always put a check on a class and then follow through step by step. Is this possible in unity?