Comparison of 2D toolkits available in Asset Store

Hello. We’re about to embark on a game that will be developed in 2D. We’re going to use Unity, and we are looking at various toolkits for 2D that would expedite our ability to build the game.

In the store are several toolkits: 2D Toolkit, ex2D, Orthello. All have decent write-ups, but I’d love to get some answers from anyone in the community whose had a chance to evaluate these solutions and could provide feedback on which one(s) outperformed the others.

If someone were to make a game like Battle Hearts, which of these would provide the best framework to be able to do the rendering portion?

Thanks

My studio has worked with ex2D and a solution you didn’t list, EasyMotion2D. Here are some quick bullet points…

Ex2D is…

  • Excellent for creating sprite based animations.
  • Very easy to quickly start running with.

EasyMotion2D

  • Excellent for creating bone based 2D animations.
  • Is a little complex, and takes some reading of the docs to determine what goes where.

For your game, it sounds like you want bone based 2D animations. Check out EasyMotion2D, it should answer your needs nicely.

I’ve tried 2D Toolkit and SpriteManager2. Here are my thoughts on them

Sprite Manager 2
Pros

  • Very fast and can reduce a lot of draw call with SpriteManager class
  • Come with its own layering system in SpriteManager class, so you don’t have to worry about z value of each sprite
  • Integrate very well with EZGUI, another product from the same author
  • Has a built-in texture packer that is flexible. Has some advance feature like trimming and keeping the texture offset
  • Great and fast support by Brady
  • Great documentation, both the manual and the api documentation
  • Has advance feature like animations that use two spritesheet

Cons

  • Steep learning curve
  • Switching blending mode of each sprite is not a trivial task
  • Sprite component contain many stuffs in there and it’s pretty inflexible
  • Focus more on coding. Has a nice API but the editor and interface still leave something to be desired
  • Expensive, comparing to the other available options
  • Depends on Transform component for resizing, causing an extra draw call

Current State with Unity 3.5 Public Preview
Not compatiable with Flash build at all, due to some errors in translation between C# → AS3

2D Toolkit
Pros

  • Really really simple to set up. Very low learning curve.
  • This is thanks to a well-written step-by-step manual
  • Changing blending between alpha and additive is very easy
  • Come with collision area editor and it’s really neat
  • Design of sprite and texture classes are just data container, allowing you to write your own implementation easily
  • Sprite has itsown scale parameter. Changing it will not affect transform’s scale, hence it doesn’t cost extra draw calls to resize sprites.

Cons

  • Very low in number of features
  • Animation editor is terrible. There is no way to deal with an animation that has many frames quickly. You have to set it frame by frame
  • Blending seems to be limited to alpha and additive. It’s enough but if you want something else, then that’s another story
  • No layering system, as far as I can tell. You have to rely on the z-axis value. And this can lead to a lot of problem, when you mix 2d and 3d together
  • It keeps reporting error and updating the project. Pretty annoying and sometime even crash Unity

Current State with Unity 3.5 Public Preview
Works fine with Flash build. However, the benefit of reducing draw call is gone, due to the fact that Flash target hasn’t implement neither static nor dynamic batching.

This is a great thread and just the sort of info I’m looking for. Would love to hear some experiences with ex2d as well if anyone has any to offer.

I’m interested in 2D Animation systems maybe someone from here could help me out?
http://forum.unity3d.com/threads/124772-2D-Animation-Solution-your-opinion-and-experience

I have been using 2D Toolkit for few months. I agree with everything himatako said. I haven’t tried any other 2D plugin though.

Things I like

  • Very simple to set up and use.
  • The source code.
    I care about the source code of 3rd party plugins I use. There are many useful plugins in the Asset Store which comes with very bad source code. I like to learn more about Unity scripting by investigating the source code. In that regard, I have to say that the source code of 2D Toolkit is very clean and commented. No huge classes, everything is readable and easily changeable. A very simple button implementation comes with the toolkit. I created my own implementations of toggle button, checkbox and slider based on the button class in no time.

Things I miss

  • Layering system.
    It should be a must for 2D game. It would add significant value to the toolkit.
  • Parallax scrolling.
    Although not so hard to implement, it would be much easier if there was at least built-in layering system.
  • Multiple resolution support.
    As I’m targeting Android at the moment, I’m very interested in out-of-the-box support for multiple resolutions and aspect ratios. Latest 2D Toolkit beta release started addressing this issue with new camera features and sprite anchoring. So far it’s good, I hope it will improve further.

Greetings, all!

I’m new to Unity and want to make a 2D game. (Details here.)

With the release of Unity 3.5.3, and updates to 2D packages, what do y’all recommend for a beginner to Unity?