Hey there,
is there a way to get the directions North, East, South and West depending where the player is looking at?
I tried it with the rotation but then noticed that it changes if the player moves, of course.
Kindest Regards,
Matt
Hey there,
is there a way to get the directions North, East, South and West depending where the player is looking at?
I tried it with the rotation but then noticed that it changes if the player moves, of course.
Kindest Regards,
Matt
Asssuming your character is on the XZ plane with positive āZā as north:
#pragma strict
function Update () {
var v = transform.forward;
v.y = 0;
v.Normalize();
if (Vector3.Angle(v, Vector3.forward) <= 45.0) {
Debug.Log("North");
}
else if (Vector3.Angle(v, Vector3.right) <= 45.0) {
Debug.Log("East");
}
else if (Vector3.Angle(v, Vector3.back) <= 45.0) {
Debug.Log("South");
}
else {
Debug.Log("West");
}
}
Depending your your use, there are other, perhaps more efficient ways.