1.- Why is this node not compatible with Ray Tracing?
2.- Is there any documentation where we can see if a node is compatible or not?
3.- Is there any rule to know if some node is compatible with Ray Tracing?
Finally, I did a custom function node replacing the Rectangle node and Ray Tracing works properly with standard Unity planes, but it doesn’t work with my procedurally generated meshes. Maybe, it is necessary to add some attributes to the meshes during creation, for instance, tangents or something similar.
I’ve done a room test with 6 planes and SSGI enabled with Ray Tracing, everything is correct, but when I use my generated meshes then SSGI doesn’t work.