Hi everyone!
I’m developing a fairly simple multiplayer game using Unity and I’m taking advantage of the services offered by Unity for the server side and matchmaking which I’ve already used in the past for small tests and projects but never published. My goal is to publish the game on Steam and I would like to integrate some of its features as well, such as:
Inventory for each player with the possibility of dropping items more or less like it works on csgo and the sale of items in the Steam Community Market.
My question is: are the Unity and Steam services compatible with each other?
What problems might I encounter integrating both services?
Do I need to use the Steam servers to manage inventory and sellable item drops, or can I continue to use Unity’s services for the rest of the game?
Are there any best practices or recommendations on how to proceed with this integration?
Has anyone had similar experiences and can share how they dealt with any obstacles?
I appreciate any suggestions or information that can help me understand how to best combine Unity’s services with Steam’s without running into compatibility issues or conflicts down the road. In your opinion implement these
characteristics is particularly difficult?
Thank you very much in advance for your help!