This is something that is tormenting me since i started lightmapping.
If i setup a new project with a simple scene like this:
Mixed directional light.
Disable real-time lighting.
Enable whatever baked lighting mode.
Two cubes; unity’s default material, one lightmap static, the other dynamic.
The result is the dynamic cube being different than the static. As far as i understand they differ cause real time lighting has less “fidelty” for performance reasons.