So I am trying to export out a game to windows 8 store. It works fine in android, windows 7 and so forth. There are no errors except when I export to windows store. I THINK the issue my be the order at which the compile of scripts is being done. Looking at the pictures, you can see in the pulgins folder ‘vxbuttonbase’ and ‘vcanalogjoystick’ are c# scripts. This is from Virtual controls I bought which allows joysticks and fire buttons on screen. It works fine with my android cell phone and windows laptop touchscreen.
Now look at the ‘scripts’ folder. It has playership_js and quitpause.js in it. These reference the c# scripts in the plugins folder. The errors says it can not find the VCbuttonbase.
///////////////////////////////////////////////////////
#pragma strict
///////////////////////////////////////////////////////
//These are the button and the dpad controller for tough input
var PButton:VCButtonBase; //pause button
var QButton:VCButtonBase; //quit button
So I was wondering, does this sound like the c# scripts are not compiling first for the windows 8 store export? and if so, how do I get them to compile first? I tried moving the scripts around to different folders but still have error.