So my game will run fine in unity when I am testing. I am able to do everything great there. However, when I compile it and try to run it on my mac it won’t start. I select my resolution, click play, the unity logo appears, and then after waiting for a few seconds the spinning beach ball appears. The only way to get my game to shutdown is to force quit it. I haven’t found any satisfying answers to this problem. Any help on this would be amazing, I can’t really go any further until I figure this one.
I updated unity and now my game pulls up just fine now. Thanks for the suggestions though I will have to remember that for next time if it happens again. Though there are some frame rate issues. I guess what would be the biggest suggestion as to what I should remove in my level that could help with that?
EDIT: The framerate issues were due to my terrain being too large. It lowered the amount of grass and trees as well as the over size and its doing okay now.