I have two workstation PC’s - both with Windows 7, 64-bit.
They have same version of Unity 3.4.0f5 …
BUT - when I compile our project on one of them it runs smoothly on a laptop we use for “lowspec test”. If I compile it on the other one. Everything starts to lag enormously.
So I was wondering if the Mono framework could be different somehow or where/how I can compare the important classes/files.
The project is shared/moved between the machines each day through Dropbox and moving it back and forth hasnt produced a performance problem before.
I am rather confused, if the compiler is the reason or not.
In hope of some knowledge sharing.