I would like to be able to use pointers in some C# code in Unity3d version 3.5.
It seems that the right way to do this is by setting compiler options, specifically “-unsafe”.
I’ve tried making smcs.rsp and gmcs.rsp files in the Assets folder with the text “-unsafe” in them (as recommended elsewhere), but that does not seem to work.
I’ve been told that there is a property list that I should edit somewhere, but I have not been able to find it.
Any help would be much appreciated.