I get that Unity uses Mono even for it’s Windows builds, probably for consistency. (plus users who don’t have .NET installed couldn’t run it)
But since I’m creating a server and speed is important, would I benefit from compiling my scripts in Visual Studio and using the dll-s in Unity and could I compile MonoBehavior scripts (they handle Unity part) or only the pure C# scriprs (this is the server which runs in it’s own threads) ?