Compiling Cpp for GameAssembly (x64) Stuck

image

I got stuck building the windows version with Unity

Editor Log

Starting: C:\Program Files\Unity 2022.3.33f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --dagfile=“Library/Bee/Playere8b116e3.dag” --profile=“Library/Bee/backend1.traceevents” Player
WorkingDir: D:/lovania/trunk/client/project
Starting: C:\Program Files\Unity 2022.3.33f1\Editor\Data\Tools\netcorerun\netcorerun.exe “C:\Program Files\Unity 2022.3.33f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\WinPlayerBuildProgram.exe” “C:/Program Files/Unity 2022.3.33f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Bee;C:/Program Files/Unity 2022.3.33f1/Editor/Data/Tools/BuildPipeline” “Library/Bee/Playere8b116e3.dag.json” “Library/Bee/Playere8b116e3-inputdata.json” “Library\Bee\buildprogram0.traceevents”
WorkingDir: D:/lovania/trunk/client/project
ExitCode: 4 Duration: 0s57ms
ExitCode: 0 Duration: 0s552ms
Starting: C:\Program Files\Unity 2022.3.33f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --dagfile=“Library/Bee/Playere8b116e3.dag” --dagfilejson=“Library\Bee\Playere8b116e3.dag.json” --profile=“Library/Bee/backend2.traceevents” Player
WorkingDir: D:/lovania/trunk/client/project
Starting: C:\Program Files\Unity 2022.3.33f1\Editor\Data\Tools\netcorerun\netcorerun.exe “C:\Program Files\Unity 2022.3.33f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\WinPlayerBuildProgram.exe” “C:/Program Files/Unity 2022.3.33f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Bee;C:/Program Files/Unity 2022.3.33f1/Editor/Data/Tools/BuildPipeline” “Library/Bee/Playere8b116e3.dag.json” “Library/Bee/Playere8b116e3-inputdata.json” “Library\Bee\buildprogram1.traceevents”
WorkingDir: D:/lovania/trunk/client/project
ExitCode: 4 Duration: 7s771ms
ExitCode: 0 Duration: 0s501ms
Starting: C:\Program Files\Unity 2022.3.33f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --dagfile=“Library/Bee/Playere8b116e3.dag” --dagfilejson=“Library\Bee\Playere8b116e3.dag.json” --profile=“Library/Bee/backend3.traceevents” Player
WorkingDir: D:/lovania/trunk/client/project
D:/lovania/trunk/client/project/Library/PackageCache/com.unity.burst@1.8.15/.Runtime\bcl.exe exited after 5035 ms.
stdout:
Starting 1 library requests
Done
stderr:

Starting: C:\Program Files\Unity 2022.3.33f1\Editor\Data\Tools\netcorerun\netcorerun.exe “C:\Program Files\Unity 2022.3.33f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\WinPlayerBuildProgram.exe” “C:/Program Files/Unity 2022.3.33f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Bee;C:/Program Files/Unity 2022.3.33f1/Editor/Data/Tools/BuildPipeline” “Library/Bee/Playere8b116e3.dag.json” “Library/Bee/Playere8b116e3-inputdata.json” “Library\Bee\buildprogram2.traceevents”
WorkingDir: D:/lovania/trunk/client/project
ExitCode: 4 Duration: 5s227ms
ExitCode: 0 Duration: 0s516ms
Starting: C:\Program Files\Unity 2022.3.33f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --dagfile=“Library/Bee/Playere8b116e3.dag” --dagfilejson=“Library\Bee\Playere8b116e3.dag.json” --profile=“Library/Bee/backend4.traceevents” Player
WorkingDir: D:/lovania/trunk/client/project