Compilor Error using Dictonary collection

Hi everyone,

Ive got some code here that utilises a dictionary construct. And in this dictionary construct i have specified a gameobject as the key type and a GENERIC list of type component as the value type. However i seem to be recieving some compile errors. I just want to make sure that i am using the types correctly… I am getting these sort of compile errors;

Insert “semi colon on line 1” (which i already have),and for line 8, i get 3 errors “expecting > found >>” ," expecting > found (“,” expecting ( found )"…

Also is looping over a dictionary the same as looping through a hashtable?

Thanks alot in advance

The code i have is here.

	using System.Collections.Generic;


var componentsExtracted:Dictionary;

function Start () 
{
	componentsExtracted = new Dictionary.<GameObject,List.<Component>>();
}


function findComponent(selectedObject:GameObject) 
{
	if(Input.GetKeyUp(KeyCode.E)) {
	//RETRIEVES ALL COMPONENTS IN THE SELECTED OBJECT	
		var componentsFound:Component[] =  selectedObject.GetComponents(typeof(Component));
	//RETRIEVE A RANDOM COMPONENT
		var component:Component = findRandomComponent(componentsFound);
	//ADD COMPONENT TO WITH ORIGIN (GAMEOBJECT) REFERENCE TO DICTIONARY
		addToDictionary();			  	 	
	}
	
}

private function findRandomComponent(componentsFound:Component[]) 
{
// INITIALISE COMPONENT CONTAINER
	var chosenComponent:Component;
	
	do 
	{
	// RETRIEVES A RANDOM NUMBER
		var ranNum:int = Random.Range(0,componentsFound.length);
	// RETRIEVES A CHOSEN COMPONENT
		chosentComponent = componentsFound[ranNum];
	}
	
// WHILE COMPONENT IS NOT OF TRANSORM...PARTICLEEMITTER....(ADD MORE)
	while((typeof(chosenComponent)!= Transform) && (typeof(chosenComponent)!= ParticleEmitter));
	
// RETURN RANDOM COMPONENT
	return chosenComponent;
}

private function addToDictionary() {
	

}

honestly i cant believe this , but by adding a space to line 8 it removes 3 of the compilor errors.

Before

 componentsExtracted = new Dictionary.<GameObject,List.<Component>>();

Correct verision

 componentsExtracted = new Dictionary.<GameObject,List.<Component> >();

I have no idea why that worked, which is annoying… :S

I am still getting the import decleration compile error though… better start checking spaces :confused: it expects a semi colon at the end, but i alrady have it :confused:

using System.Collections.Generic;