Hello
I have a very bad experience with this platform within building for it , all related to the performance build time : it takes more than quarter hour to finish the build process !! performance : it kills the device hardware , the RAM usage sometimes reaches to 98%, also the CPU usage always reaches to 100% - it force my device to stop and freeze for a long time
however my device capabilities is not bad (4 GB Ram , I core 5 CPU with 2.4 GHz) file size after build : about 10 MB
comparing to web player build process time : less than 1 minute performance : very normal file size after build : about 3 MB
build times are expected to be longer than other platforms. In 5.4 there will be improvements in this area.
the browser does take some time to load the page. Though it should be faster the second time, especially on Firefox.
how much is “long time” ?
is there any difference between browsers (chrome vs firefox vs edge…)?
are you on 5.3 ?
Although they both target the web, unity webplayer and webgl are very different platforms: one basically runs native code in the browser, the other runs javascript. So to a certain extent they will never be the same.
The webplayer is also very mature, whereas webgl has been available in Unity for less than a year and it just came out of its Preview phase.
Having said that, since webgl will be the only option to generate web content in Unity, we are working hard to improve the user experience and bridge, as much as we can, the gap with the webplayer. In addition, browser vendors are working on improvements that will improve both performance and build size: shared array buffers, SIMD, WebAssembly, etc…
Hello , you got it wrong
I mean the performance during “the build process” not during “running the game”
Yes , I am in Unity 5.3 (the latest version I think)