Yes, start wirh small games. even if they feel boing to do, make em anyway. I started my first project as an underwater metroidvania game, but we quickly realizedâŚthis gonna take ALOT longer thna we hoped, so its iced for now, not dead,ICED!
Im just an artist, i dont know code, but that doesnt stop me form making games. Edmund Mcmillen doesnt know code either, and his game got him a house and a cat with no hair, thats something.
find a bestfriend developer like i ahve been lucky to do, and start small. 3d games is not a one man thing, except a few ppl on these forums that are just demigods, but the reason is they probably have alot of experience.
U say career, that means money, dont even think about it yet,because thats years away unless u join a team and u perform well enough to get a share. making games for money isnt gonna get u nowhere untill u have a solid idea, a solid team and the personal time to make this happen. Im making a small game now, its been 1 week and we already have the player moving as he should, a working day and night cycle, mana and health works, and my level textures are almost complete for the demo. Why? weâve done it before, laods of times. I LOVE to paint, the loves to code, if u dont love what ur doing, then dont do it, making a game can easily take 1-10 years.
Ive been like this âok im gonna amke a game, im readyâ, 2 weeks later ânever making a game again, i hate this stuffâ, but i realized i dont hate it, i hated the problem it was for me to find the right people to work with. they didnt motivate me enough due to bad feedback or less to no work done on their end.
If u dont wanna code, then dont, simple. I dont, and i can still make games because i know there ar eprogrammers out there who shares my passion, and they dont require me to kno code because they know they cant paint like i do, so we both win.
go through all the tutorials to learn how to work Unity, atleast for ur role. then design a game on paper and in ur head, watch simular games urs will probably end up looking and playing like, and work form that. U cant make the NEW genre, its impossible now, but u can certainly give it its own personality.
Oh andâŚpeople will be mean, no matter how good u think ur game is. They can badmouth ur game because its simply not the genre they like, ignore those ppl. If they find the time to ruin other devs experiences, they CERTAINLY arent happy with their own dev position, so u can take it with a HUGE smile and keep on devving.
Form a 3d game, dont worry about highpoly models, amke simple ugly ones, slap a texture on them and call it done. get the game working either its a jumper or a shooter, call it a day and good practice, then u start a new game implementing whatever cool ideas u had for the previous one. Its amazing how many "coolC ideas pops into ur head while ur on a mission to make a small game, but do urself a favor, write em down and forget about them until the simple little game is done. the next one is always better.
2d games, make a platformer or an isometric viewed game. Keep the artwork simple unless u are a good artist, get things moving and interacting, amke enemies die while hitting or shooting them, call it done.
conclusion is, dont start off thinking this game will go on steam because it wont. Ur 20th game isnt automatically going on steam just because u spent years learning how to make it. sit down, design a game based on ur fav genre and be realistic.
oh and did i mention beeing an inide dev requires everyday sacrifices? because they do. If u ahve a girlfriend, she will see ur back more than ur front, she mioght not like that. U have LOADS of friends? well, about half of those has to go, or will probably stop calling u, because weekends is no longer partytime, its starring at a monitor for hours time.If not, forget it, even the smallest game requires a steady workflow and attention, or else it will end up in ur desktop bin.
Ive been in 5 devteams now that i didnt start, LOADs of people on some of them, lowest were 3. no one finished, one raced off to play diablo 3 and we never heard form him again, the other one wanted to makea cool game, but didnt even have the slighest idea what that game would be. a team of 20 shouldnt tempt u more than a team of 2, size doesnt matter, determination does. 20 unexperienced developers is nothing compared to 1 mans brain that has completed smaller games simply because he as already built confidence on doing this and the selfdiscipline it take to finish one.