Complete Footstep System

Hi everyone, today I am announcing a small, but very useful asset, a smooth, realistic footstep system for your games, both FPS and TPS type.

Current features:

- Nice and easy to read editor.

  • A database for editing surface properties.(like footstep sounds, effects, footprints).
  • Easy solution for both First Person characters with no physical legs, and Third Person characters with animations(in this case the sound will be played when the leg touches the ground).
  • Example for both cases with included PLAYER CONTROLLERS
    - The system plays defined sounds based on the texture the character is currently staying on, works for both Terrain and normal renderer.
  • Various sounds for footsteps.

Currently in development:

-Footprints.
-Dust effects, water effects, etc, when collisions occur.

Asset store link: Unity Asset Store - The Best Assets for Game Making

The system is FREE! :smile:

Have a nice day,
Chris.

1 Like

wow this could be really helpful in my game

I hope it will! :slight_smile:

Sounds good. Bookmarked!

After it was initially declined in October, I didnt have the time to reupload it, but now its online and FREE! :smile:

Great , I win 8hours with your free Asset
Thank you

Glad you like it!

Really nice! Will it only work with your controllers or can we make it work with any player controller?

It can work with any type of controller, just read the documentation, it works with anything.
There are two modes it can play footsteps:
1.Based on how much the character moved, and in this mode you should specify a Rigidbody or a CharacterController, so that the system registers movement and plays sounds at certain distances, so for example it checks when the player moved 1.2 meters and then plays a footstep sound.
2.This is for animated characters, and you need to setup triggers on the feet, so the system registers the feet when touching the ground, and plays a sound, everything is in the documentation, have a good day, Chris.

2 Likes

Hi,

firstly, Thank you for your footsteps system.
FYI - the online documentation is not available at the moment.

BR

I’ve uploaded version 1.1 today, it should be online in a few days, it contains a couple of bug fixes, and the system having the ability to detect primitive colliders as well (until now it only worked with TerrainCollider and MeshCollider ).
Let me know if you want a feature or you’ve discovered a bug.

This is an awesome system, thank you !