Complete Noob needs help!!

Hi there.

Im new to Unity3d to please bear with me. I am a 3d visualisation artist (3ds max). I was wondering if there are some tutorials any of you guys knew of that can help me with this. Basically, i have a large scale area model of london completely done in 3d and want to import it into unity, the problem is thou i feel that the model is going to be far too high poly for unity to handle smoothly, so i was wondering if there is a way to be able to import the model and only allow unity to load up the surrounding area, similar to that of how a console/computer game would, so that as you move area to area it slowly loads up whats in front of you, and removes the model thats behind you and therefore retain a constant framerate with no lagging…

Hope that was clear enough, lol!!

Cheers
Dave

If it’s a single huge model, no. The entire model will be drawn, even if bits of it are that are behind you out of the view area.

If it’s comprised of smaller sections then the camera’s far clip plane would take care of that automagically. That is, with the caveat that there very well may be places which look odd as you can’t see past the far clip plane. Your starting position in the park might be one for example.

But hey, it’s foggy in london all the time right?

I suggest looking at the Unite 2008 video on performance tuning, it might have some ideas for you.

Cool, thanks, i will try that!!

make sure it is no more than 65,00 triangles because otherwise unity won’t let you use it. Also just split the file in 3ds max into multiple parts then load them using scripting as you move through the world (just like multiple terrains in one scene only you have to split them and load them manually and they don’t have to flat where they connect)