Block Fuse is a puzzle game with heavy focus on utilising physics for gameplay. The aim is to knock as many objects onto the ground as possible. There are 10 levels (plus two bonus levels targeted for mobile). Adding your own levels is easy, and you can simply take any existing level as a starting point and begin making any changes or additions you like.
Asset Store: Unity Asset Store - The Best Assets for Game Making
Play: http://www.rollingkinetics.com/projects/blockfuse.html
All feedback welcome.
I have lowered the price down from $50 down to $40! I am currently working on a new update that is planned to include the following
Fix for physics instability issues
New levels, and previous levels will possibly be recreated
New projectiles (eg: bombs)
I have more planned, but I guess I better work on it before promising more.
I find it nice. A little slow, but nice.
Good job!
I have added a bunch of new features, reworked and added levels and improved functionality.
Changes in v1.5
HUD is now tab aligned
Automatic projectile labelling (no need to manually label the name of the projectile)
Massive changes to levels
Several new levels
Bomb Projectile
Player can control camera zoom
Simple destructible boxes have been added
Level Tips can now be multi-line
Victory Condition screen now appears only if all objects are stationary (and times-out after waiting too long)
Added a camera prefab
You can find it here: Block Fuse | Packs | Unity Asset Store (to save everyone from scrolling back to the top of the page).
I also updated the webplayer demo to v1.51.
I have spent a lot of time rebalancing the game, and fixing some issues. Here are the release notes:
Changes in v1.6
Added sounds
Added two new levels
Major rebalancing work has been done
Ball is now fired in the exact position of the mouse
Statistics from Kongregate API implemented
Most importantly; I have also lowered the price from $40 to $30!
I have updated Block Fuse with script and documentation improvements, performance improvements and more. Here are the full release notes:
Changes in v1.71
Upgraded project to Unity v4.3.2
Created an optimized block and sphere for mobile devices
Created scenes “11_BonusMobileRuins” and “12_BonusMobileTroph” to show off mobile device optimizations
Made MainMenuBlockMelt inherit from BlockMelt
Imporvements to Main Menu animation behaviour
Optimized the main menu block animation. It recycles blocks instead of spawning new ones every time
Lots of other minor improvements to scripts and documentation
Block Fuse 2.0 is out! Have a look at what’s new:
Ported project to C#
Ported project to Unity 5
Tweaked things to make things work like they did in PhysX 2.x (PhysX 3.x is so much faster and more stable, it’s win-win).
Project now uses Unity 5 lighting and materials
Tweaks to rigidbody weights - Improvements to code throughout the project
Code simplification - unnecessary classes merged and/or removed
Removed secondary directional light from all scenes