I’m currently working on a game that might be using PUN. I’d like an example or two of a completed and successful game that uses PUN so I can take after it with my game’s design. I couldn’t tell on the Photon website’s showcase whether a game used PUN or an on-premise, custom server.
Pretty sure Verdun (shooter) on Steam is using PUN.
Else: Multiplayer Game Development Made Easy | Photon Engine
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Oooh, that’s an interesting game. I did a bit of research and it looks like they use a clever culling mechanic. Position syncing’d be very efficient that way.
Until you have enough players close enough