Hi there, I’m working on a third person controller inspired to dark soul games.
I split my work in progress in different video, each one representin a specific implementation or improvement.
For example: locomotion in first one, target lock in the second and so on… attack, foot ik…
I would like an honest opinion on details you don’t like compared to the referenced game (DS).
Maybe if you feel something is good or better…let me know, some encouragement is welcome.
Hi, soon I will start sharing a little series of simple tutorials. The idea is to cover topics by using effective snippets of code and make understand the core mechanism.
It will be up the people to refine it, hopefully engaging a productive discussion.
Any ideas for the next topics to cover are needed and welcome.
Here is the link of the preview video, thanks.
Cool how to’s are a great addition. Based on my experience with other character controllers here are a few ideas of things to cover. I see these question being asked alot, and I to asked some.
Changing animations - For the most part I find it easy however there are a few assets that doing this is not as simple as you would think
Equipment - Not sure if you plan on doing much with it, but if so some tips on adding, removing, how ever you decide to handle equipment
Controller pause - Again some are easy however I have on asset that requires extra code to pause the controller. Example case is when you want to pull up menu, show mouse and stop player movement, or maybe a spell or move freezes you
So far that is all I can think of, but little helpful hows on those would be great.
Hi Darrkbeast, thanks for all of your suggestion.
Keep in mind that all start from the controller project in my channel (have you seen it?).
For now, I will share some key tips for problems I encountered and resolved by myself collecting information by different sources and writing my custom.
On purpose, the code won’t be perfect (Lo-Fi approach stand for that).
It will just how a way for those who are stuck like I was or, maybe, for those who are better than me to share and improve my concepts.
I admit to have never thinked about point 3… nice one.