Hello there Unity Community. I am not sure if this is the correct section to post this question, so please correct me if it is not.
I am curious if there is a way to convert an executable file (compiled to machine code) to a unity web player. I am able to convert the file to run as .exe .app or .elf for various popular platforms, but I am wanting to run this in a web browser.
For various unsaid reasons, I can not just program these in Unity/MonoDevelop. Please let me know what information you have about this subject, or point me in the right direction for research if you would be so kind. Thank you.
Just read it again and did not see anything about what I am attempting. It should be allowed since it is software I personally created and own. If you have any information on how Unity handles code, in detail, to turn it into a web player, I’d appreciate it.
I am pretty sure that appels is right about not being able to do it. Other than emulation (which would perform badly even if you spent the time to figure that out) I don’t see any ways to get it to work. If its a .net program you could probably extract the code and use it in Unity but since you aren’t using Unity/MonoDevelop in the first place I am guessing you aren’t using .net.
Not in this case. For security reasons the web player is limited and you cannot run potentially malicious code (a.k.a a plugin) in the web player.
As you say you cannot use Unity/Mono, so your only alternative is a plugin of some sort, which is not possible.
It was a program created in a completely separate language, compiled to an executable. I could use MonoDevelop and rewrite it all, but I don’t want to spend a lot of time figuring out the source code again. Thanks for the info.