is it possible to change the if(Input.GetKeyUp(KeyCode.F5)) into a timer of some sort i only need it to runs once and the rest of the script should still enable it
enable script i use to activate currently
EnableTargeting script
using UnityEngine;
using System.Collections;
public class EnableTargetting : MonoBehaviour
{
private Targetting myTarget;
I use Javascript and the way I quickly do timers is by logging a start time and wait amount and checking if the current time is greater than the sum of both.
JS:
var startTime:float;
var waitInSeconds:float;
function Start(){
startTime = Time.time;
}
function Update(){
if(Time.time > startTime + waitInSeconds){
//run code
}
}
C# – Use this as a stand-alone component to add another component after specified time.
using UnityEngine;
using System.Collections;
public class timer : MonoBehaviour {
public float waitInSeconds = 1.0F;
public float startTime;
// Use this for initialization
void Start(){
startTime = Time.time;
}
// Update is called once per frame
void Update(){
if(Time.time > startTime + waitInSeconds){
gameObject.AddComponent("nameOfScript");
Destroy (this);
}
}
}