Hi all,
I hope this is the right section for this…
I’m trying to get to grips with the programming side of things (having more of a history with the art side) and looking into structure. Seen a fair bit written about component based programming and I understand it logistically, but most of what I read is from a few years ago and just curious if this is still one of the more favoured ways or if there’s some new approaches worth looking into.
I’ve got an idea for a game and started approaching it from a component POV and using events to interact between them, but just wanted to see if perhaps I’m barking up an old tree.
Any suggestions, anecdotes or recommended reading/viewing would be much appreciated.
Cheers!