Hello
I am learning Unity scripting language in these days
A question
Suppose that I create a component, let’s call it
"Action "
My "Action " depends on a set of input parameters as well as by a random number which is generated ,at time intervals , by a function which belong to the component
I attach this component to several GameObject
Does each GameObject generate its own random number ?
In other words can I expect that each GameObject perform a slightly different action, given the same set of input parameters ?
Thanks in advance