Components deactivated when GameObject deactivated?

Hello everyone!
When deactivating GameObjects, are the components of those objects also going to be deactivated?

For example, when deactivating an object, will the shader code or any scripts on it still run and impact performance? Or will only geometry and textures be kept in RAM and that’s it?

Greetings,
Shu

Deactivating a GameObject also deactivates all scripts and components.

1 Like

I see. Thank you very much for your quick reply!