I am creating a blender-like Camera Controller Script and want to use the new Input System for the Input Management. I dont use the playerInput script.
My Problem is following:
My Pan and Zoom Navigations use Composites with One Modifier as Hotkeys and my Orbit uses a Binding:
Pan : Shift + Middle Mouse
Zoom: Strg + Middle Mouse
Orbit : Middle Mouse
When I Execute:
Press Strg
Press Middle Mouse => Orbit
Press Middle Mouse
Press Strg => Zoom
So The Middle Mouse seems to Override the Strg so that it has to be pressed again. But i want a Behaviour where Orbit is only occuring if no other Button is pressed.
Posted recently asking about this as well…
Unfortunately, I just came across this thread as well with a member of Unity mentioning it is an important missing piece, yet could still be some months away…