Composite Bindings : Button , NothingElsePressed

Hello Everyone :slight_smile:

I am creating a blender-like Camera Controller Script and want to use the new Input System for the Input Management. I dont use the playerInput script.

My Problem is following:

My Pan and Zoom Navigations use Composites with One Modifier as Hotkeys and my Orbit uses a Binding:
Pan : Shift + Middle Mouse
Zoom: Strg + Middle Mouse
Orbit : Middle Mouse

When I Execute:

  1. Press Strg
  2. Press Middle Mouse
    => Orbit
  3. Press Middle Mouse
  4. Press Strg
    => Zoom

So The Middle Mouse seems to Override the Strg so that it has to be pressed again. But i want a Behaviour where Orbit is only occuring if no other Button is pressed.

Composite Bindings Binding — Postimages


https://i.postimg.cc/DwfzW6nQ/Composite-Bindings.png![](https://i.postimg.cc/DwfzW6nQ/Composite-Bindings.png)

Thanks to the awesome Unity Team for developing this feature and Unity in general!
Lots of Love and Hugs :slight_smile:

Posted recently asking about this as well…
Unfortunately, I just came across this thread as well with a member of Unity mentioning it is an important missing piece, yet could still be some months away…

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Thank you for sharing that topic :slight_smile: that is a big relief not thinking i am the only one wanting this feature :smile:!

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