@MelvMay I am using unity 2021.1.16f1 and I don’t know if this is a bug or feature but when I made 2 rigidbody 2d with composite collider parent and children’s are small colliders which I am compositing to one, they are colliding with other simple 2d colliders but not with other composite colliders, Is this ok?
Thank you for helping
Now I found That if works only in polygon mode but not in outline mode? Is there a reason why only in polygon mode?
Edges don’t collide with edges. It’s simply not supported by the physics system. Outline mode = edges. Same as an EdgeCollider2D not colliding with other EdgeCollider2D or a CompositeCollider2D. It’s not about the collider types but the fact that edge primitives don’t contact each other.
I am using edge radius so the coliders looks like capsules, no edges. And when I am using box and I use edge radius it works fine. So I dont see the difference here. And if it cant work why it cant be converted to capsules coliders , then i would work without problems. Also in newest unity you add feature to combine colliders so instead of edges lets create capsules and it should work without problems. And if the capsule is the problem lets combine per each capsule 2 end circles and middle box and it should work aswell