Composite Collider 2D does not cover the whole platform

I have a problem with the Composite Collider 2D that is added to the platform tilemap. After the start the player is not on the ground (the platform). Any idea how to fix this?7909720--1008505--PlatformCompositeColider.PNG 7909720--1008508--PlayerAfterStart.PNG

Zoom in super-tight in the scene… highlight the ground and the player so you can see the colliders in green.

Are they touching? Is one larger than it needs to be, or perhaps offset vertically?