Hi,
I tried submitting this issue via the bug reporter, but it seems like it still doesn’t work.
When you place a long row of tiles on a Tilemap with their collider type set to grid, the composite collider 2D, when set to polygon type, will not generate its collider properly. This only happens when you have several columns of tiles connected to the single row.
I have a project that has two scenes that demonstrates this problem. I know the above description doesn’t explain it well, at all.
When you open the project, just look for the 3D text. The Collider Off scene has the issue and Collider Fixed scene has a temporary fix.
Thanks!
5887340–627419–test.unitypackage (14.4 KB)