I’m trying to use a tilemap collider 2d in conjunction with a composite collider 2d to have “walls” on the edges of the tiles but the composite collider doesn’t seem to be merging them properly in some places and as a result i get walls where i don’t want them.
the red arrows indicate where it’s generating walls where i don’t want them.
Never managed to fix this, and i haven’t tried since the last time i posted. You could try making your own rule tile from scratch or try to figure out what’s doing it in the existing one, i moved on to other projects since then but id appreciate it if you could share your solution if you figure it out!
There is a new option in the CompositeCollider2D in Unity 2019.1.3f1, Offset Distance, along with the existing Vertex distance to help deal with the gaps.
If anyone encounters this thread- I don’t think its supposed to fix this, but this probably shouldnt happen in the first place so i guess whatever works ^^
I really dont know if it’ll work for you but for me it worked to simply hover with a regular tile from the palette over the painted ones in the scene
And yes, I laughed so hard when I found out this was the fix for it.