I’ve searched the docs and read all the forums posts I could find on this subject and still can’t get it to work.
I’m trying to get a beacon to do stuff when the player hits it, not actually apply physics, just a trigger. I got it working if the player only has one collider but with two or three it wont work.
I set my beacon as a mesh collider (needs to be for my game unless someone knows how to calculate a OBB) with is trigger true. The player has a rigidbody and I want at least two colliders on it maybe three.
Tried OnCollisionEnter, OnTriggerEnter, forwarding collision/trigger messages to parent, empty children with colliders, new project and probably alot more.
I tried everything I could think of. Can someone please help me with a small guide?