hey everyone,
i have an instanced model made up of a few empty gameobjects with colliders on them, hence making a compound collider
my problem is i dont want them to act all as 1, i need them to be able to be collided with differently.
Depending on what collider is hit, i need to change the texture to the correct file
i can get it to change when it collides, but how do i make them act separately?