Compound Collider problems

hey everyone,

i have an instanced model made up of a few empty gameobjects with colliders on them, hence making a compound collider :smile:

my problem is i dont want them to act all as 1, i need them to be able to be collided with differently.

Depending on what collider is hit, i need to change the texture to the correct file

i can get it to change when it collides, but how do i make them act separately?

wump wump… anybody?

You could attach a script to each collider to do specific stuff on collision?

i tried that but they are seeming to still act all as one

sry looks like i got it working, i didnt have a rigid body attached to all the children objects :stuck_out_tongue: opps lol