I’m looking for solutions of creating compound triggers that actually work.
I have an area that I need to define as a trigger but can’t use a box due to it’s shape. I tried adding multiple collider components but I can’t find a way to make them act as if they were merged.
OnTriggerEnter is usually called before OnTriggerExit when moving through a connecting point of colliders so that raises some problems.
What’s my best bet?
Practically I need to play a sound only in a specific area that can’t be confined to a box.