So I’m trying to make a system for destructible objects and for this to for I need to “shatter” the object at “glue” it together again and I’m currently testing different ways of gluing. I tried making a wall out of cubes where each cube would have a box collider and they would be parented to an object that would have a rigid body, essentially forming a compound collider. I tried interacting with it and I noticed that it behaved strangely. When I tipped it over it fell unnaturally slowly. I then tried making a similar wall with a single box, single collider and rigid body with the same configuration and it behaved totally different.
Does anyone have a solution for this where I can keep using the compound collider and still correct physics behavior?