Does using compressed ogg sounds really have a significant impact on performance in a casual game aiming at low-end computers (or is using uncopressed sounds is a ‘must have’ only for iPhones) in Unity 2.6?
I tried using wav-sounds, but the size of my distributable swells like hell :? .
10mb ogg, 128mb wav - uncompressed.
10mb ogg, 68 wav - compressed.
Thanks! ![]()
p.s. Music is ogg-only, of course.