Compressed Sounds impact in 2.6

Does using compressed ogg sounds really have a significant impact on performance in a casual game aiming at low-end computers (or is using uncopressed sounds is a ‘must have’ only for iPhones) in Unity 2.6?

I tried using wav-sounds, but the size of my distributable swells like hell :? .

10mb ogg, 128mb wav - uncompressed.
10mb ogg, 68 wav - compressed.

Thanks! :slight_smile:

p.s. Music is ogg-only, of course.

How about using decompress on load, then you have the best of both worlds.

–Eric