Compression Quality Question

Hi,

I was looking at varying types of textures to use in my game and I noticed a ‘Compression Quality’ setting on some of the options.

The choices are ‘Normal’ or ‘Best’, obviously ‘Best’ gives the better quality.

This brought up the question, Why would anyone want to use the ‘Normal’ option?

The files sizes are the same (for me at-least). So what’s the point of the ‘Normal’ option? Unless you want to deliberately make your textures look worse.

Any thoughts?

Thanks!

I think they compress faster? I haven’t tested this, but logically it’s the only possible reason. I suspect it does dithering and some other tricks to make the resulting image less stepped in gradients, etc.

Seems like that’s exactly what it is.