The error message:
Compute shader (materialflags): Property (_GBufferTexture2) at kernel index (0) is not set
UnityEngine.Rendering.RenderPipelineManager:smile:oRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,System.Collections.Generic.List`1<UnityEngine.Camera/RenderRequest>,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle)
appears intermittently when opening a project in 2020.3.11f1 through 2020.3.19f1.
Nothing seems to break and i’m assuming it’s simply the GBuffer not being ready for rendering while the editor is already attempting to render, but is this actually the case or is this a bug. If it’s benign this should probably be suppressed immediately before first render?